![]() ![]() Pretty sad not having a party that continues on, I feel like that's half the fun of JRPGs. A Twilight of Edo Japan: The Infiltrator - it's pretty cool so far. This one is pretty short but really fun, it's just 6 fights and a boss, a self contained story Like 30-40 min total. So your goal is to bait and get hit during these 1v1 fights. The MC, Masaru, is a weak martial artist but he has the ability to learn a move that's used on him. It's set up like a fighting game character select screen, an homage to Street Fighter 2. The first one I did was the present day martial artist. Every chapter is a different story and character. First time I'm playing one of those 2DHD games. The last chapter never tells you about its most important mechanic which can be completely missed and put you into a scenario where I first thought I was soft-locked.Ĩ0% Nintendo SwitchPresent Day: The Strongest - It's very interesting. When you're trying to do something enemies will pop up constantly to annoy you and get in the way. They are the only chapters with random encounters and it is infuriating because the map is way too large for its own good. Cons: Most chapters are tightly packed and have good pacing, the exception to this is the last two chapters, especially the last one. However, this isn't that big of a deal because it only happened to me twice. Neutral: Even with the radar on, sometimes I didn't know where to go, either because the correct solution was too obtuse or because the waypoint decided to disappear. The main boss theme is really catchy and many of the regular battle themes also stand out. Each chapter has its own set of tracks, but some tracks are shared throughout the game. This works best for bosses and a highlight regarding combat is the Present day chapter. The gameplay takes some time to get used to but once I got used to it, it was fun to use the wide array of moves available at my disposal to attack the enemy without letting them hit me. The fact that the game is divided into chapters makes the game feel shorter than it really is because every chapter is different and keeps the game fresh. The game is able to create interesting and meaningful stories even when each chapter on its own isn't that long. Overall, the story is excellent, especially in the last chapter. This review won't focus on any particular chapter, but the game has a whole. Overall, if you have ever been curious about this game or are just looking for a fun RPG to get into then this game might just scratch that itch.ħ0% Nintendo SwitchPros: Live A Live is a unique game with seven separate chapters. Imperial China, Present Day, Near Future, and the Wild West battle themes are all highlights to me (it's a real shame that the Western battle theme didn't get used much in the game). The soundtrack is pure bliss to listen to. The Distant Future felt more like an adventure game with the puzzle solving that an adventure game brings, it is trying to tell a plot and have the player get attached to the characters but the chapter has very little combat and it is actively discouraged from trying to fight as it will lead to a game over if the player tries to fight. Pre-Historic was just because of how low damage it is overall and a not really interesting plot to keep me engaged. The only two real boring chapters to playthrough was Pre-Historic and the Distant Future. Or the Imperial China chapter which sees you training three disciples with whichever one is chosen the most during training to have more levels and skills to use throughout the chapter. ![]() Each time period plays differently from one another, such as the Near Future chapter having the main character have psychokinesis and giving them the ability to read almost any npc's thoughts. The story structure in Live-A-Live is, from what I can recall, very unique as there are seven chapters that span across different time periods. I had gone into this completely blind minus what was shown in the initial reveal, and the idea of playing across different time periods (The wild west catching my eye back when I learned about the game). Until it was announced that it was going to get a HD-2D remake for the switch, I was already sold on the game, day one. Time would go on without me playing the game, and hearing it brought up every now and again. ![]() The only problem being that this game was never released in North America, and I barely knew how to have an emulator working at the time let alone add a translation to the game files (if one even existed at the time). 100% Nintendo SwitchI have personally heard of this game since 2007, as I had always heard about this game from videos talking about what classic Super Nintendo games that you should have played. ![]()
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